1. Virtual Desktop giveaway going on now!!!
    Dismiss Notice

Virtual Reality Forum

VR Forum

 
Apr
19
I have had my Oculus for a little over a week now. Unboxing and setup has been covered already by everyone and their mother so I won't bore you. Suffice to say, Make sure you have a DVI-to-HDMI converter if you don't have 2 HDMI ports on your GPU. I tried performing setup without it and had to abort mid setup and go purchase an adapter. $17 at the local Walmart. I also picked up an Inatek PCIe USB 3.0 card to run the Oculus.

My setup: Intel I5 2500K Sandy Bridge 3.3ghz, R9 290 4gb ddr5, 8gb Kingston ddr3 RAM, SSD. My rig doesn't meet min specs and Oculus lets me know every time I boot it up. I think it's my CPU, but I have not noticed any issues so far.

Impressions: I haven't followed the VR arms race as closely as I probably should so literally everything was new to me. I'd never used a Dev Kit and have only seen a handful of reaction videos and reviews.

I can honestly say that this has blown me away. The level of immersion you get just being able to look around in a VR world is amazing to me. I've only tried a handful of games as I am currently lacking in space on my SSD, but I'll list the games and my impressions below.

Oculus Dreamdeck: This was the first download I made. It's really and glorified tech demo that you show off to your friends, but as a VR Ice-Breaker, you can't do much better than this. I experienced a wide range of emotions from vertigo to joy to genuine fear and awe. Very impressive feet wetter here.

Keep Talking and Nobody Explodes: This looks to be a great party game. My wife and I tried it out for kicks and it's very tense diffusing a bomb from someone else's instruction. We're having a large group of friends over to try out the Rift this weekend and look to showcase this excellent title there.

Dreadhalls: I was turned onto this game by Angry Joe Vargas and was able to play for roughly 4 minutes before the nausea became unbearable. I have a sensitive equilibrium and get nauseous very easily. I can't read in a moving vehicle without getting sick. That said, the sensation of moving in a virtual world is fine until I come to a stop. The lack of physical feedback dances on my nausea button and this put me out for the rest of the night. I'll post further impressions once I've played this one some more.

Lost: This is an Oculus Story Studio title and I absolutely LOVED it! The events unfolding on screen made me feel tiny. The sounds design was really great too. The headphones on the CV1 are no joke.

Darknet: This has been my go to software so far. Minimal movement keeps the nausea down and the mechanics of the game lend to replay value. I'm of the understanding that this is a port of a GearVR title, but that doesn't matter to me. I LOVE cyberpunk and cannot wait until the touch controls release and I can start hacking nodes with my hands, Johnny Mnemonic style. Really enjoying this title.

Technolust: This is another Dreadhalls for me. I was able to play for roughly 5 mins before I got super nauseous. The aesthetic of this game really drew me in and the live-action performances were great from the little bit that I saw. Stay tuned for updates on this one.

Jaunt: Streaming 360 degree video on the rift. Would be great if it didn't have to buffer every 15 seconds. I did get a solid 45 seconds of video of a surfer inside a crashing wave that was really, REALLY awesome! I could see this really taking off if they sort out their servers.

Oculus Video: The different Oculus Home Theatre environments are really impressive. It basically puts you in a VR background and projects your content up onto a screen. The content itself isn't 360 degree, but watching movies on the moon was pretty neat.

Ocean Rift: I would say that this is an even better tech demo than Dreamdeck in my opinion. The immersion here is incredible. You can also use the Oculus Remote to swim around the environment which was a nice little touch.

I'll post more impressions as they come.
Apr
18
Multiple sources have been confirming the details of the project internally referred to as NEO. According to Giantbomb article

Original PS4:
CPU - 8 Jaguar Cores at 1.6 GHz
GPU - AMD GCN, 18 CUs at 800 MHz
Memory - 8 GB GDDR5, 176 GB/s​

NEO:
CPU - 8 Jaguar Cores at 2.1 GHz
GPU - Improved AMD GCN, 36 CUs at 911 MHz
Memory - 8 GB GDDR5, 218 GB/s​
Apr
18
VR + Greenscreen = Awesome to watch on YouTube



Apr
18
[​IMG]

Download link
http://smirkingcat.software/ripmotion/
Apr
13
Installation
Currently two games have been tested and are supported, it's important to note that they both require you to use an Xbox controller for now.

Lucky's Tale
  1. Download the Lucky's Tale patch here.
  2. Install Lucky's Tale from Oculus Home, then go to C:\Program Files (x86)\Oculus\Software\playful-luckys-tale.
  3. Extract the patch in that folder, it will overwrite LT_Data\Plugins\OVRPlugin.dll so make sure you have a backup.
  4. Make sure SteamVR is running and then start LT.exe, for convenience you can also add LT.exe as a non-steam game to your SteamVR dashboard.
Oculus Dreamdeck
Credit goes to @rjoudrey for implementing the injector.

  1. Download the Revive Injector here.
  2. Install Oculus Dreamdeck from Oculus Home, then go to C:\Program Files (x86)\Oculus\Software\oculus-dreamdeck\WindowsNoEditor\Dreamdeck\Binaries\Win64.
  3. Extract the injector in that folder.
  4. Make sure SteamVR is running and then drag Dreamdeck-Win64-Shipping.exe into ReviveInjector.exe.
  5. For convenience you can also add ReviveInjector.exe as a non-steam game, but be sure to set Dreamdeck-Win64-Shipping.exe in the launch options.
Implementation
It works by reimplementing functions from the Oculus Runtime and translating them to OpenVR calls. Unfortunately Oculus has implemented a Code Signing check on the Runtime DLLs, therefore the Revive DLLs cannot be used unless the application is patched.

The download includes a patched version of the OculusRoomTiny example to show it can correctly communicate with OpenVR.

The Revive DLLs already contain the necessary hooking code to work around the Code Signing check in any application. However you will still need to patch the application to actually load the Revive DLLs.

For the most up to date news follow this link.
https://github.com/LibreVR/Revive#revive-compatibility-layer
Apr
13
This should be easy right. The Tab on my remote was installed over top of the battery then underneath. Making it impossible to pull out even with pliers.

This info should also be placed into the pic.
  1. Open the battery door—slide the back side of the remote down, toward the lanyard.
  2. Use a pointed tool, like the included Audio Tool, to pry the battery loose.
  3. Remove the plastic tab.
  4. Put the battery back in.

battery removal.jpg
DSC_5050.JPG
DSC_5051.JPG
Apr
11
[​IMG]

The Sekonride is a powersport vehicle simulator designed to be paired with a virtual reality headset like the Oculus Rift or HTC Vive. With it, you will be able to ride your favourite snowmobile, ATV, trike, or PWC anytime, anywhere (real or not) with all of your friends—without polluting, eroding soil, making noise, or even leaving home.

How it works

To conceptualize the images of the Sekonride, Jan Bujnak designed a neutral type of machine, but buyers might prefer a specific vehicle configuration/ergonomy (Snowmobile, Personal watercraft, ATV, Trike, etc.), and the simulator could be easily built from existing powersport parts.

Four actuators on the vehicle would simulate the up and down movement and leaning. I would approach D-BOX technologies to develop this sub assembly because they already make all sorts of flight, defense, and automotive simulators. They have all the necessary expertise to integrate actuators, and they have a supplier network in place.

To test the Sekonride in different worlds, I would approach companies like UBISOFT andValve software who are major players in the gaming industry, as well as Linden Labs, who is currently building virtual worlds. These content creators could integrate the Sekonride simulators in their games so each time you ride a straddle-type machine in them you would be able to use your simulator.

Original story and more info at http://www.theglobeandmail.com/glob...cle-simulator-and-vr-headset/article29550435/
Apr
08

A member on reddit did a tear down and repair of the Vive controller. Credit goes to ketnehn of Reddit for pics and description.